|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Joe Starbreaker
Octavian Vanguard
|
Posted - 2009.10.05 16:04:00 -
[1]
I am curious about this "infrastructure hub". Is it something that enemies can easily destroy? Because if you have dozens of people dependent on a single system, and somebody can just hot drop a capital fleet in an odd time zone and send your system back to the stone age, that seems an extreme vulnerability.
I am particularly thinking about the plight of a new corporation or alliance staking out a 0.0 system for the first time. Let's say my corp picks out a dead-end system somewhere and sets up a POS to rat or mine out of. Maybe we're all in the same time zone. Can some roaming gang come by and destroy our infrastructure overnight?
I like that Dominion will improve the NPCs if you kill a lot of NPCs, will improve the ores if you mine a lot of ore, and so on. Would it maybe be better if there was no "infrastructure hub"?
|
Joe Starbreaker
Octavian Vanguard
|
Posted - 2009.10.05 16:53:00 -
[2]
Originally by: Kirsten Fud Will you be able to upgrade NPC 0.0 space in any way?
I would assume not, but this means NPC 0.0 really will be worthless with all these other changes.
Maybe NPC 0.0 will become the new place to do missions. In order to achieve this, CCP will have to make it safer or more profitable to do so. (Especially with 0.0 alliances investing in infrastructure to create deadspace complexes, there will be a flood of faction items, bringing their value down.) One thing they could do is to create more stations and agents, increase mission payouts, and maybe take the rats out of the belts -- replacing them with faction navy rats -- to reduce the traffic of non-mission-runners in NPC 0.0.
|
Joe Starbreaker
Octavian Vanguard
|
Posted - 2009.10.05 17:45:00 -
[3]
Another question: will corporations be able to hold space and upgrade it, or is it only alliances? It seems that 0.0 will be worthless without an infrastructure hub, so there is the potential for Dominion to drive all independent corporations out of 0.0.
I'd suggest that corporations be able to upgrade their space at least part way. For example, maybe part of the improvement comes from ongoing use of the system, and another part comes from building infrastructure. Thus, a corporation that cannot build an infrastructure hub can still get some benefit out of living in 0.0.
|
Joe Starbreaker
Octavian Vanguard
|
Posted - 2009.10.05 18:10:00 -
[4]
Originally by: Bluebear8 Question:
So, you really want to pack 50-100 pod pilots into every outpost systems for these "expanded ratting and mining opportunities"?
What does every ratter do before undock? {HINT: Check LOCAL!} And, what happens to the LOCAL WINDOW with 50-100 blues in system?
Ratters are gonna need a NEW ALARM SYSTEM when the LOCAL WINDOW fills with 50-100 blues (mostly sitting station).
Will CCP expand the LOCAL WINDOW so the ratters and miners can actually see (in single view format) if hostiles are in system? [The current Local Window will only show about 20 other pilots when open wide.]
Or, do you intend a "new age" of alliances requiring attendance on gate camps or "ratting gangs"? bleh
OR alternatively, will CCP be killing LOCAL and replacing it with wormhole-style LOCAL? I think this is the unspoken question and the dev blogs' silence on it speaks volumes. Apocrypha was an experiment to see what would happen. How do the devs feel about the result?
|
Joe Starbreaker
Octavian Vanguard
|
Posted - 2009.10.05 23:20:00 -
[5]
The challenge (or one of them) for small corporations is this:
Currently you can reap the benefits of 0.0 by finding a system, setting up a POS or just some good safespots, and doing your thing. You can even do this in other people's space. If the system you steal has good true sec, you can reap benefits on par with the most powerful alliance's members -- the only difficulty is logistics, and being sneaky enough not to get caught.
Under Dominion, since the small corporation cannot compete for sovereignty, the systems you inhabit will be equivalent to the worst true sec. They will be 100% undeveloped. You cannot build an infrastructure hub because any roaming gang of bored alliance members can blow it up whenever they feel like it. Therefore, you cannot offer your members rewards equivalent to what the alliances can.
A good solution to this: remove the ridiculous infrastructure hubs. Just let system development happen naturally with use. The more you mine, the better the ores get. The more you rat, the better the rats get. That way, corporations who cannot gain sovereignty can still gradually improve the space they are hiding out in.
|
Joe Starbreaker
Octavian Vanguard
|
Posted - 2009.10.08 17:06:00 -
[6]
Do CVA actually play EVE or do they just whine on the forums? I remember when factional warfare came out, the whole forum was overrun with CVA roleplayers arguing that it was unfair, unjust, and unwise of CCP to develop a factional warfare system without designing it specifically to suit CVA's particular needs. The first time they made this argument, based on their vast experience and long-standing contribution to EVE, it was somewhat convincing. Now, hearing it again, I'm starting to think this is just how CVA sees the world. "CVA's been here a long time and it's not right that CCP change things without taking CVA's needs into consideration! CVA is displeased!"
|
|
|
|